NOTE: THIS IS A VERY BUGGY AND NOT AT ALL FINISHED VERSION!! 

Roguemin is a demake of the classic Pikmin franchise down into a pure, traditional roguelike form. This version was made as a solo project for the 2025 7DRL game jam and unfortunately is _very_ unfinished, but I hope that it at least holds as a basic proof of concept for the idea.

Controls:

Left Click - Summons 10 random Pikmin to the tile.

Right Click - Kills the units on the tile.

Numpad/Arrow Keys - Moves player character.

W - Activate whistle state. Use Q and E to change the size of the whistle. Press W again to activate the whistle. Using 1-3 while in the whistle state will also allow you to toggle which colors you would like to call.

D - Dismiss your current squad.

F - Throw a unit of the selected color. Use Q and E to cycle through your available Pikmin.

X - Detach the camera from the player and survey the land.

\ - Generate a new map (Warning: this unfortunately breaks the AI)


I AM NOT AFFILIATED AT ALL WITH NINTENDO AND I DO NOT OWN THE PIKMIN PROPERTY. THIS IS A FAN GAME MADE FOR A ONE-WEEK GAMEJAM, PLEASE DON'T SUE ME NINTENDO. <3

Published 1 day ago
StatusPrototype
PlatformsHTML5
Authorw00t
GenreStrategy
Made withGodot
TagsSeven Day Roguelike Challenge, Roguelike

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